Tuesday, June 30, 2015

Moonrise with Lanterns in the Cherry Trees - Monday Gaming Recap

I finally made it back to the Atomic Empire after a while and was able to get in some small but fun games. When we got there, the others were already occupied setting up a learning game of Parfum, so Kit & I settled down with Sky Tango. After a two-player game, we were joined by Graham for a three-player round. We love this game that I picked up at Origins, and the third player definitely shifts strategies slightly. I lost both games, but continue to love this gem from Johann Rüttinger & Jacques Zelmet.

Origins 2015 - Games Played (Friday & Saturday)

Hopefully I can move a little faster & combine more than 1 day into the one post in order to finally finish this series...

Friday

Trambahn (2P): Chris Copac & I sat down to try this 2-player game about building & running tram routes. I really enjoyed it (even though I got absolutely destroyed!) & would like to grab a copy eventually. It's a little Lost Cities-ish but with some more options on your turn.

2x Shoot Your Friends (4-5P): This is one of those games with a great "toy factor" that is fabulous for a convention but probably not for your regular game group. Play cards in front of yourself or your opponents until you get a combo in front of someone that lets you all grab for the single plastic gun in the middle of the table in an attempt to successfully shoot someone and knock them out of the running. Fun and quick, though at times painful if you catch the gun wrong, this was perfect filler before settling down to something meatier.

Broom Service (5P): I was super excited to play this KedJ nominee and it definitely didn't disappoint (at least, it didn't disappoint me). Not everyone at our table enjoyed it which did cast a pall over the game session, but in the end, for me, my enjoyment of the game was enough to counteract the black mood. I loved the art & the terribly punny names of all the characters, adored the components, and really enjoyed the tension in choosing cards hoping someone else didn't mess up your plans by forcing you to play them in a different order than you were hoping. In a few rounds I got completely screwed but that shifted my focus to having a back-up plan in mind, and I actually then found it very satisfying when I was able to recover from my Plan A being foiled by pulling off something equally useful. We played the basic set-up and I can't wait to get my hands on a copy so that I can try out the more advanced options.











Prohis (partial game - 5P): We played a partial round of this game while waiting for our food to come. It was okay, a very well-done, streamlined Sherriff of Nottingham, but as a bluffing game, not one I'd be searching out.

Cacao (4P): I played another game of Cacao to start the post-dinner gaming as some others wanted to learn it. Still enjoyed it, and was happy I'd purchased it. Note: I personally played the game twice during the con - my copy however, was played something like 6 or 7 times as people kept borrowing it to teach others. So in terms of cost per play, this one has more than proven its worth already.

Walled City (4P): I got to sit down & learn this game from Daryl Andrews himself. I really enjoyed jostling for majorities while having to keep in mind how I was setting up things for the future, and I found the gameplay intuitive that I could focus on strategy and on manipulating the board rather than making sure I was remembering the rules properly. The game provides a satisfying, surprisingly quick game, that I certainly wouldn't pass up the opportunity to play again. We did have one poor casualty (pictured at left) when Jeremiah ripped on of the meeples in half - you can see the moment in Tiffany's con round-up over at her Youtube channel here at around 12:50.

Red7 (4P): We played what seemed to be the longest game of Red7 ever, taking about an hour and a half. But I hadn't managed to play this one before the con, despite owning it, and so I'm glad to finally check it off the list. I'll definitely pull it out again when looking for a quick filler (assuming it doesn't usually run so long, that is).

Saturday

Loop Inc (4P): The first of two prototypes I got to play on Saturday, this time-travel game from Scott Almes was fantastic! The twist that you have to replay your previous day(s) actions in the same order but can interweave newly acquired cards into them is really fun & forces you to consider the likelihood of actions being usable in future turns instead of just considering your current goal & playing it out before determining the next thing you want to work towards. The art is wonderful & the flavour text on the cards is hilarious (and each individual card of a type has different text from the others which had me wanting to read each new card as it was revealed every single time). Honestly, as I said on Twitter at the time, "If you at all like time travel & you don't back Loop Inc. when it hits Kickstarter, you're NUTS. This is awesome". The Kickstarter campaign ends on July 9th so if you haven't checked it out already, go now and do so.

Voyages of Marco Polo (3P): A second play, this time three-player and I enjoyed the game just as much on the second play. We had discovered that a rule had been misinterpreted on our first play anyway, so this gave me a chance to play correctly (ah, con rules). I managed to win this one by an extremely large margin (I lapped one of my opponents on the score track and almost lapped the other), but all involved still seemed to really enjoy the game which is always a good sign.

Angry Dice (2P): While waiting for our food at Double Comfort, we pulled out a set of Angry Dice with all of the expansion dice. Various matches were played with the new challenger choosing their set of dice first. I personally took on Stephanie using the Lucky Beans dice after she'd defeated Matt, but unfortunately I just couldn't beat her. If I remember correctly, I don't think anyone else could beat her either, so at least I lost to a master.

Colt Express (5P): This was my first time playing this game and will possibly be my last, purely because I don't think any other play could live up to the hilarity. The State of Games Origins recap episode discusses it a little, but basically it was a session full of bad puns, crazy shenanigans, Darryll doing a phenomenal job telling the story of the cards as he flipped them, Doc's infamous "groping hand", and so much more. I frequently had to remove my glasses to wipe away tears due to laughing so hard, and by the end we'd gained spectators who seemed to be having as much fun as we were if not more. One of the best experiences of the con & one I don't think we could ever recreate even if had the exact same people in a similar setting (i.e., pretty fried & loopy from a day at a con).

2 x Flip Hue (5P): This brain-twisting, tiny card game was really interesting even if it took a while to figure out how to approach the cards. I enjoyed it, though others at the table didn't seem to, and would love to try it again now that I have a better idea of how to manipulate everyone's hands.

The Networks (3P): This was the second playtest of the day, this time playing a game from Gil Hova. Centred around running a successful TV network by filling your evening line-up with the best shows, stars and ads while also gaining viewers from re-runs even after you've replaced those shows with better and better options. The game played really smoothly and is nicely complex without being difficult to pick-up and be competitive. I'll definitely be keeping an eye on this one as Gil finishes polishing the art and gets ready to launch it on Kickstarter.

Doug, Doug, Goose, Caboose (7P): I jumped in for a couple of rounds of this fun little party game of remembering names & racing to recite the line-up before your opponent. Tons of fun in a tiny package, and I actually had a copy sneakily slipped into my bag while playing in the bar on Friday so I have it to pull out at future gatherings.

SpyFall (8P): The night ended with this social deduction game combined with good old Jameson. It's definitely not a game I'd search out, and the pressure of having to come up with a good question was terrifying, but it was a good end to the night. I did bow out around 3 or 4am, but they continued on without me till around 7am which is a testament to how crazy fun this game can be at the end of a long day.

Monday, June 29, 2015

Origins 2015 - Games Played (Thursday)


My first full day in Columbus, and decent day for gaming despite spending a good amount of time in the vendor hall.


Cacao (4P): I purchased this without having much knowledge of the game itself, but I had figured what I'd heard had been good enough. What I found was a nice, quick game beautifully produced, with enough decision-making to feel like I was actually getting somewhere when I pulled off a great placement. And it almost had a phenomenal insert except for the odd decision to raise the ends preventing the box lid from sealing the contents in place. I definitely prefer it to Carcassonne & can see this being one we play over dinner at home.

The Voyages of Marco Polo (4P): One of my favourite games of the con, and one that I went back and purchased the next day rather than wait to own it. The mechanics themselves are a blend of things we've seen before but the package as a whole was really enjoyable and seemed to add something new. I've been rather tired of Alien Frontiers (& mad that I never got part of my rewards from one of its KS campaigns) so it was really nice to enjoy the dice-as-workers mechanic again. I loved the fact that low & high rolls each have their own advantages, and the crazy OP player powers that are all as OP as each other made for a lot of satisfying moments.

That night after dinner, I got to play 4 games that WEM had brought back from the Tokyo Game Market which was a great opportunity to try something completely new. The first of these was Timebomb (6P). Another hidden alliances, bluffing game that just really wasn't my thing. A more raucous group might have helped but honestly, this type of game just doesn't do it for me. The following three games, however, were all games I would happily play again:


Wok on Fire (4P): This little gem about prepping food was wonderful & I would love to get my hands on a copy. Using their spatula card each player gets to flip the ingredient cards in the "wok" twice, before helping themselves to any of the face-up cards as they attempt to create delicious combos. The art was adorable, the game was tons of fun, & watching opponents flip over the dreaded negative-scoring green peppers while fishing for valuable proteins or elusive chili peppers was both satisfying and hilarious.

Sheep & Thief (4P): This game certainly wins for the most unusual components of the night. The cotton ball sheep had a tendency to roll & mine kept wandering away from where they were supposed to be. I enjoyed the game itself; it combined drafting & path building with a little bit of take-that, and I'd like to play again, just not anywhere drafty!











Guns & Steel (4P): The last of WEM's games that I played, this one was essentially a tech tree game as we attempted to gain new technologies in order to have access to more advanced resources with which to create even better technology, build Wonders, and improve our offensive & defensive capabilities. I really enjoyed it, although the teeny tiny card text made even Imperial Settlers look easy to read. Josh did end up in a situation where his hand severely limited his ability to act but I wonder if that's a new player trap that would be easier avoided on repeated plays. Now if only I had access to these games... 

Why First?! (5P): This racing game is about coming in 2nd to gain points, & then having the 2nd-most points after all legs have been run to win. I really enjoyed the simultaneous playing of cards on anyone at the table - combined with having both positive & negative cards, it led to a lot of chaotic scrambling back & forth as one player's attempt to move an opponent would end up foiled by someone else attempting the same thing but in a different direction. Super cute, great art & components, and easy to teach plus the spin of second place being all that matters made this one I'll be looking for in the future upon its eventual US release.

Costume Party (5P): A quick card game about wearing unique costumes to a party in order to score points. Some typos that caused cards & rules to contradict each other were frustrating but it was enjoyable enough, although I won't be looking for a copy.

Coup: Guatemala 1954  (6P?) I think I played this on Thursday night - it was the one game of the con that I know I played but apparently I never wrote down so I'm fuzzy on timing & who was playing. It's Coup, lots of interchangeable roles, some interesting twists but again, it's Coup. Not my type of game but I was glad to get in a game with some folks I'd kept missing earlier in the con. A fine way to end the night but definitely not my type of game.

Sunday, June 21, 2015

Origins 2015 - Games Played (Wednesday)

Alright, this is the beginning of what's gonna be a long one (and I know, I know, it's been a long time coming). Here's the round-up of everything I played while in Columbus, starting with the day I arrived.

Wednesday

I got into town at 1pm, dumped my car at the hotel & immediately contacted Tiffany and Copac while making my way over to the convention centre. They were playing in the cafe outside Hall C so I was able to grab a coffee & shake off some of the aches from the drive while they finished up a game of Lanterns (a game I own & still haven't managed to play). After that, it was time to play something...

Imperial Settlers (3P): I have been wanting to learn this game for what feels like forever, & so I was really excited to have Copac teach it as my first game of the convention. And it didn't disappoint. I LOVED this game, & immediately logged into CoolStuffInc to throw a copy in my cart ... except they were out of stock! Luckily I happened to notice their physical booth had copies Thursday, so I grabbed one at the con as I definitely didn't want to wait any longer to add it to my collection.

Nations: The Dice Game (4P): I haven't played the full Nations. Despite not having that frame of reference, I really enjoyed this distilled down version. I liked the quick pace & accessible approach to civ-building, & I think it's one I may be able to get my husband to try. I'm sure if I played Nations, I'd prefer it; but since that game wouldn't get played at home, my plan is to get a copy of the dice game & avoid its big brother for now.

Welcome to the Dungeon (4P): This extremely well-produced little push-you-luck game from Iello was surprisingly fun & pretty perfectly priced. The first few rounds we were fairly conservative, but once everyone had a better feel for how much a stripped down adventurer could survive, we got a lot more risky & started really trying to trick other players into getting stuck with the dungeon. I picked up a copy the next day & have already pulled it out at my local pub while waiting for food.

Gib Gas (4P): This simultaneous blind bidding, racing-themed game just fell flat for me, despite a lot of praise from people whose taste I usually agree with. It was just too long and I didn't feel particularly satisfied after a good round, or all that upset after a bad one. In the end, I destroyed my car ending the game & honestly felt happier it was over, than I felt  annoyed about losing.

Money (4P): I actually enjoyed this Knizia game which surprised me. I didn't do particularly well, but I'd definitely play again if someone brought it out (which is more than I can say for some of the other games from the good Dr.).

Resistance: Avalon (7P): Late-night Resistance at Char Bar looks to be on its way to being a tradition of my Origins trips. This was my first time playing with a special role & I pulled it off. I was Percival and sure enough, the Assassin accused me of being Merlin preventing the bad guys from seizing the win. This isn't really a game I enjoy, but when the group is working well (and we've had a few drinks) it's well worth playing for the experience.

Cockroach Poker (7P, though more like 6P as Tiffany was exhausted & falling asleep): another late night game. I've played this one before and it really doesn't do anything for me, so I honestly don't remember much about this particular play.

Tuesday, June 16, 2015

Origins 2015 - Overview

Now that I'm home from Origins (and from the vacation I took immediately upon my return), I can finally sit down and recap the convention.

Firstly the overall numbers:
    37 individual plays of
    32 unique games of which
    29 were new to me.
    28 different people played with of whom
    14 I met at this year's convention.
    11 games obtained plus
    3 gaming-related accessories and
    10 comics trades purchased.

In upcoming posts, I'll be covered the games I played & purchased, but today I just want to focus on the other parts of the Origins experience: the people, the food, and, of all things, my hotel.

The Food
I make no secret of the fact that food is important to me when I travel; typically my husband & I plan vacations to take advantage of great local eats. Origins is obviously different as my focus is on gaming, but last year I had found some pretty awesome options for meals that didn't involve convention centre cuisine. But, this year, the food was somewhat disappointing, though a few standouts helped save this aspect of the con at least in part.

North Market was just as fantastic as I had remembered - I made many trips for coffee, & often grabbed a crepe from the A Taste of Belgium stand while there - the banana Nutella was as good as ever but the standout for this trip was the lemon curd & lavender sugar version (pictured above). Other great dishes from the trip were the pierogies from Barley's & the Reuben balls from the Three Legged Mare (though the rest of that meal was extremely disappointing).

On the negative side, we went out on Saturday night to a local restaurant that's apparently renowned for its Southern cuisine, especially their fried chicken (which is even featured in their mission). Unfortunately, multiple people were served extremely raw chicken, service was horrendously slow, and various checks were screwed up and took what appeared to be Herculean effort to fix.


The People
Origins has always seemed to be the con you attend for the people & this year was no exception. Last year was the first con I had ever attended solo, so I was very much out of my comfort zone. Because of that, I spent most of the time with the same people staying very much in a safe little bubble. This year, I made an effort to play with a larger variety of groups & so I met a TON of new people & had some really awesome gaming experiences. I did miss hanging out with Tiffany, Copac & Dan as much, but it just gives me even greater incentive to find other opportunities to play with them outside of the Columbus Convention Center.

The craziest thing I did this year was to offer up my floorspace to a complete stranger from Twitter who needed a place to stay. My solo hotel room is my escape if I'm all social-ed out and so I was worried in the run up to the con that I'd screwed myself by taking on a roommate. In the end, however, things worked beautifully: Tiffany R was an incredibly considerate roommate and through her I met a lot of the new people I previously mentioned. It just shows you that taking the occasional risk can be well worth it (though obviously don't offer to share a hotel room with someone you have zero knowledge/references for - in this case we had mutual friends I could refer to).

The Accommodations
Normally I wouldn't waste much space on a hotel but having stayed at The Lofts both years, I have to take a few sentences to push this particular place to anyone attending Origins in future years (unless doing so leaves no room for me, that is). It costs about the same as staying at the Hyatt, is just across the street from the Convention Centre, and the rooms are amazing. As evidence - this was my room this year:


Thursday, June 4, 2015

Tuesday, June 2, 2015

Building Outposts, Tales & Cities - Monday Gaming Recap

Last night at the Atomic Empire, I played a trio of 4-player games with Daniel, Jeremy & Terry. We started with Soulfall which Terry had recently acquired. The art in this game is gorgeous, and the game was pretty enjoyable - some neat decisions and interesting card effects. But it seems clear that the bulk of the budget went into the art, and not into production costs. It was quick, easy to pick up and I'd definitely play again ... but I won't be bothering to search out a copy. Plus the box design made it impossible to read the freaking title which annoys me enough to make me lower my opinion of the game.


Monday, June 1, 2015

Origins 2015 - Packing games for the Con

I leave for Origins in less than 48 hours and so, I'm trying to get everything ready before tonight's game night. A big part of going to the con is deciding what games to take and how best to pack them for ease of carrying around. This is what I've settled on so far (with the exception of Trajan, which I haven't pulled off the shelves yet, and Trickster as I'll get that from Daniel tonight).